The thing about home schooling is you have to figure out what is important and then how to ask insightful questions about it. The structure of the pedagogic role playing game was well described by Milo as a cross between Dungeons and Dragons and Trivial Pursuits. The Heroes Home School game deviates importantly from D&D, in that holding to rules is secondary to the kids being engaged, so part of that is letting them play what ever type of character they would like. We have futuristic fighters, beside ninja half elves. Gwen plays the goddess daughter who can sometimes call daddy when things get really out of control and he will fix it up, and scold her for calling him to help. Tough love God style.
Questions are the key to get thru this locked door, to reroll a bad roll you just had, to change the amount of poison that snake just got into your pet wombat. The players are regularly asking “give em a question!” which means, “i dont like what happened and i am willing to listen, reason and make my best guess at your question, so the game can go more my way.” If my objective is plying them with the information which i think is important, than this game is a behaviorist field day.
Kelsey who is now in Africa was one of the best things that happened to Heroes, she supported with questions and her quirky character, Shoulder. My favorite exchange between Kelsey and Willow went like this:
“I want a questions!” Willow said immediately after rolling a one on a 20 sided die.
“True or False. There is starvation in the world because there is not enough food?” Kelsey is ready for him.
“False” Says will equally fast.
“Why is there then starvation in the world?” She follows up
“Because there are bastards” Willow says emphatically.